Azul: Master Chocolatier
7.9
30-45 min
Join the best chocolate makers of the world.
How many players?
7.9
30-45 min
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Azul: Master Chocolatier rules — frequently asked questions
- Is this different from regular Azul?
- Rules-wise, no — Master Chocolatier is a retheme of classic Azul with chocolate-styled tiles and a travel-friendly presentation. Strategy guides and rules answers for Azul apply directly.
- Do I have to take every tile of the type I pick?
- Yes. You take all tiles of that type from the chosen display (or from the center) — even if they don't fit your pattern lines. Anything you can't place legally goes to your floor line as penalties.
- Can two different pattern lines hold the same tile type?
- Yes, that's legal. The restrictions are: one type per line at a time, and you can't start a line with a type its wall row already contains.
- How is a newly placed wall tile scored?
- Count the continuous horizontal line of tiles it joins (including itself) and the continuous vertical line it joins (including itself). Score each direction that has 2+ tiles; a completely isolated tile scores 1. Linked both ways, a tile can score twice.
- What does the first-player marker do?
- The first player to take tiles from the center each round takes it. It occupies a floor-line space (usually −1 point) but guarantees you draft first next round. It's often worth the point.
- What happens to incomplete pattern lines at round end?
- They stay on your board as-is and carry over. Only complete lines send a tile to the wall — and only the moving tile stays; the rest of the line returns to the box lid.
- What if the bag runs out of tiles?
- Refill it with the discarded tiles from the box lid and continue. In the rare case both are empty, start the round with as many filled displays as you can.
- Can my floor line overflow?
- Yes — tiles beyond the seventh floor space go to the box lid. You only ever suffer the seven printed penalties (−1, −1, −2, −2, −2, −3, −3) in a round.
- When does the game end?
- The moment someone completes a horizontal row of 5 wall tiles, the current round becomes the last. Finish the round, apply bonuses (+2 per row, +7 per column, +10 per complete type), and compare scores.
- Is taking tiles ever optional?
- No — on your draft turn you must take tiles if any remain, even when every option hurts. Managing the endgame so opponents are forced to eat penalty tiles is a core Azul skill.