Blokus
6.9
20-20 min
Fit your tiles on a shared board with not enough space for everyone.
How many players?
6.9
20-20 min
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Blokus rules — frequently asked questions
- Can my piece touch an opponent's piece along an edge?
- Yes — the edge restriction applies only to your own color. Snuggling flat against opponents' pieces is legal and is exactly how you block them.
- Can pieces be flipped over, not just rotated?
- Yes. Every piece may be rotated and mirror-flipped freely before placement. Both sides are legal.
- Does my new piece need corner contact with all my pieces or just one?
- Just one. It must touch at least one of your existing pieces diagonally at a corner, and must not share an edge with any of your pieces.
- What if I can't place a piece?
- You pass, and you're done placing for the game — the remaining players continue until nobody can move. Getting locked out early is the main thing to defend against.
- Can I pass strategically even though I have a legal move?
- No. If you can place a piece, you must. Passing is only for players with no legal placement.
- How does scoring work exactly?
- Count the squares in your unplaced pieces: each is −1. If you placed all 21 pieces you instead score +15, plus another +5 if your final placement was the single-square piece (+20 total bonus).
- How do 2 players play on the 4-color board?
- Each player runs two colors — traditionally blue and red versus yellow and green — placed in the normal rotation from their two corners. Add both colors together for your final score.
- How does a 3-player game handle the fourth color?
- The extra color is shared: players take turns making its placements in rotation. It scores on its own (nobody wins with it); it mostly exists to keep the board symmetrical and add blocking chaos.
- Do the first pieces have to be in the exact corner?
- Yes — each player's first piece must cover their corner square of the board. From there your network grows diagonally.
- Is there any way to remove or move a placed piece?
- No. Placements are permanent, there's no capturing, and misplaced pieces should be caught before the next player moves.