Coup
7.0
15-15 min
Bluff (and call bluffs!) to victory in this card game with no third chances.
How many players?
7.0
15-15 min
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Step-by-step guide
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Coup rules — frequently asked questions
- Can I claim a character I don't have?
- Yes — that's the heart of Coup. Any action or block can be a bluff. The risk: if you're challenged and can't show the card, you lose an influence.
- What happens when a challenge is wrong?
- The challenger loses one influence. The player who proved their claim shuffles the shown card back into the deck, draws a replacement, and their action proceeds as declared.
- Why did I lose two cards to one assassination?
- If you challenge the Assassin and they show it, you lose one influence for the failed challenge — and the assassination then resolves, costing your second. Same trap if you falsely claim Contessa to block and get challenged. Challenge assassinations only when you're confident.
- Do the 3 coins come back if my assassination is blocked?
- No. Assassination costs are paid on declaration and are never refunded — blocked, challenged, or otherwise.
- When am I forced to coup?
- If you begin your turn with 10 or more coins, your action must be a coup. Below 10, couping is optional (but at 7+ coins it's always available).
- Can a coup be blocked or challenged?
- No. Pay 7, name a target, they lose an influence. It's the only guaranteed effect in the game, which is why hoarding coins is threatening.
- Can anyone block Foreign Aid, or only the players next to me?
- Anyone at the table may claim Duke to block Foreign Aid, regardless of seating. Steal and assassinate blocks, by contrast, can only be made by the targeted player.
- Who chooses which card is lost when I lose influence?
- You do. When you lose an influence, you pick which of your face-down cards to flip face-up — revealed cards stay visible for the rest of the game.
- How does the Ambassador's exchange work?
- Draw 2 cards from the Court deck, look at them alongside your remaining hidden cards, and return any 2 to the deck. You may keep both new cards, both old, or a mix — nobody else sees what you kept.
- Can I steal from someone with only 1 coin (or none)?
- You can target them and take whatever they have — 1 coin, or nothing at all. Stealing from a broke player is legal, mostly useful as a bluff-bait.