Hanabi
7.0
25-25 min
Give hints to create sets of fireworks and try to avoid a pyrotechnical disaster.
How many players?
7.0
25-25 min
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Hanabi rules — frequently asked questions
- Can I tell a teammate they have NO cards of a color?
- No — standard rules require every clue to point at one or more cards. "You have no reds" is an illegal empty clue (some groups allow it as a house variant, but it's not the base rule).
- Can a clue combine color and number?
- No. One clue = one color or one number, and you must indicate all matching cards in that hand. "This is the red 5" takes two separate clues.
- Can I remind someone what they were told earlier?
- No. Once a clue is given, it lives in memory only. Recapping, hinting, or reacting to someone hovering over the wrong card all violate the communication rules.
- Why can't I discard right now?
- Discarding is only allowed when at least one clue token has been spent. With all 8 tokens available there's nothing to regain, so the discard action is off the menu — give a clue or play instead.
- What happens when someone plays a 5?
- The firework is complete and the team immediately gets one clue token back (if below 8). It's a strong reason to plan toward finishing piles.
- What happens on the third mistake?
- The third fuse token burns and the game ends immediately in a loss. Two misfires are survivable; the third is the hard fail.
- Can I look at my own cards?
- Never — not even when discarding. You hold your hand facing outward all game. You may rearrange your cards (without peeking) to track what you've learned.
- How does the game end when the deck runs out?
- After the last card is drawn, every player — including the one who drew it — takes one final turn. Then score the fireworks as they stand.
- Does card order in a clue mean anything?
- Officially a clue only conveys color-or-number plus positions. In practice, experienced groups build conventions (like "newest clued card is playable"). That's legal as long as all in-game communication stays inside the clue format.
- We discarded both green 3s. Can we still win?
- Not perfectly — the green firework can never grow past 2, capping your maximum at 22. The game continues; protect the last copies of key cards (every 5 is a singleton!).