The Lord of the Rings: The Card Game – Revised Core Set
8.5
30-90 min
Revised core set repackages the original with support for 1-4p and a new campaign.
How many players?
8.5
30-90 min
Choose how to start
Play and Learn
Step-by-step guide
Ask Game Guru
Get rule clarifications
The Lord of the Rings: The Card Game ‚Äì Revised Core Set rules — frequently asked questions
- What happens when an attack is undefended?
- You must assign all of the enemy's attack damage to one of your heroes — defense values don't apply, and allies can't take it. The shadow card still resolves first, which is why chump-blocking with a cheap ally is often safer.
- Can I attack enemies while they're still in the staging area?
- No — you can only attack enemies engaged with a player, unless a card effect specifically permits attacking into staging. Their threat still counts against you during questing, though.
- When are shadow cards dealt and resolved?
- One shadow card is dealt face-down to each engaged enemy at the start of the combat phase. Each resolves as that enemy attacks: flip it after the defender is declared, apply any shadow effect, then calculate damage. Discard them all at the end of combat.
- Do characters committed to the quest defend later that round?
- Not normally — committing exhausts them, and exhausted characters can't defend or attack. Balancing willpower for the quest against bodies held back for combat is the game's central dilemma.
- How do engagement checks work?
- After optional engagements, check each player in turn order: the staging-area enemy with the highest engagement cost that is equal to or lower than that player's threat engages them. Keep making checks until no enemy can engage anyone.
- Where does quest progress go?
- If there's an active location, progress fills it first (equal to its quest points explores and discards it); leftover progress then lands on the current quest stage. No active location? Straight to the quest.
- What do Doomed and Surge mean?
- Doomed X: every player raises their threat by X the moment the card is revealed. Surge: after resolving the card's reveal, reveal one additional encounter card. Both stack miserably.
- Can I pay for a Spirit card with Leadership resources?
- No — resources only pay for cards matching that hero's sphere. Neutral cards (like Gandalf) accept resources from any heroes. Multi-sphere decks live and die on smart resource spread.
- What happens when one player hits 50 threat?
- That player is eliminated: their cards leave play and encounter cards engaged with them return to staging. The remaining players fight on — the group only loses when everyone is eliminated.
- Can several players travel to different locations?
- No. The table shares a single active location; only one may be traveled to per round, during the travel phase. Everything else stays in staging, adding threat.